Very few “gamers” nowadays can recall “back in the day,” when Atari was the first to mass-produce and sell a game with two knobs that moved a little rectangular block up and down the screen, one on the left and the other on the right, around Christmas 1975. By repositioning this rectangle, the “player” could smash a little ball back and forth between the two opponents while attempting to “play the angle” by hitting the ball on the edge of your paddle to “give it English” or at a sharp angle to score the point. I suppose a proper example would be the first “Video Tennis” or “Ping Pong” game, which was actually called “PONG.” For more details, please click here هاك ببجي
Two years later, the Video Computer System (VCS), commonly known as the Atari 2600, and the work of the next generation of developers led to the creation of games like Galaxian, Space Invaders, Asteroids, Moon Patrol, Frogger, and Donkey Kong (who was that little man hopping over those barrels?). In the original Atari 2600 football game, you could only control one offensive player while your opponent had control over either the three-man defensive line or a single player. Oh, for the good old days!
The “Golden Era” of video games, which included Defender, Battle Zone, Zork, and another game I can’t remember the name of, began in 1980. Oh, Pacman, of course. Who can recall that one? (I’m joking)
The “console game” market saw a low point about 1985 as palm held devices and desktop computers replaced the popular market. Then the 8-bit computers were created, and Mario and Lugi Mario, two Italian men, founded a firm named Nintendo Entertainment System (NES). Donkey Kong, a popular arcade game from 1982, was where Mario made his debut and quickly rose to fame. In Mario Bros., his first title role, he made another appearance two years later. Lugi was also made popular by this game. Super Mario Bros., one of the most popular video games ever, introduced Mario to the Nintendo Entertainment System for the first time. Mario became a global household name thanks to this game, making him a cultural figure on par with Tom Cruise, Arnold Swartzneger, and Harrison Ford. Aside from the games, he has also appeared in three animated series and a significant film (although they did use live actors instead of the character). More children could recognise an image of Mario than Mickey Mouse, according to a 1991 survey.
We entered the “shooters” era in the 1990s thanks to titles like Wolfenstein 3D and Doom. After Doom, retail publishers and developers started to truly imitate the demo-offering approach, which had the effect of decreasing shareware’s attractiveness for the remainder of the decade. Rough 3D graphics were made possible at this time thanks to personal computers’ growing computing capacity. Particularly Doom from 1993 was significant in establishing the genre and distinguishing it from other first-person perspective games. The “Sim” games, which started with SimCity and continued with a number of games like SimEarth, SimCity 2000, SimAnt, SimTower, and the enormously successful day-to-day life simulator The Sims in 2000, were introduced to us in the middle of the 1990s. In the 1990s, online gaming also made its debut, with MUDs (Multi-User Dungeons) being the primary game type. Quake, an Id Software game released in 1996, was the first first-person shooter to allow online play. The option to play multiplayer online has practically become a prerequisite in all games today.
With all of these advancements, but especially the rise of online and console gaming, the “arcade” as we once knew it is largely relegated to pricey, consumer-unfriendly game control devices. These typically have a sports theme, such as skiing or cycling, or a rhythm game, such as Dance Dance Revolution, which has a substantial market share.
In the modern era, we play games on the PS2, PSP, and Xbox, which have all evolved into multitasking devices like computers that can play not only games made specifically for them but also CDs, MP3s, and videos. What follows? Both the PS3 and Xbox 360 are scheduled to release this fall or early winter in time for Christmas. Each has disc capacity comparable to a desktop computer.